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Belgian Amiga Club - ADF Collection
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BS1 part 27
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Condo.V2.04_d2.adf
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BrushAnims
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1993-03-08
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V- AnimationStatus |animationstatus|
C- BrushAnims |brushanims|
F- FrameOfAnimation |frameofanimation|
C- GetBrushAnimCoordinates |getbrushanimcoordinates|
C- LoadBrushAnim |loadbrushanim|
C- MoveBrushAnim |movebrushanim|
C- MoveBrushAnimTo |movebrushanimto|
C- RemoveBrushAnim |removebrushanim|
C- ResetBrushAnimFrame |resetbrushanimframe|
C- SetBrushAnimFlags |setbrushanimflags|
C- ShowBrushAnim |showbrushanim|
[E]
|animationstatus|
WT {Logical}=AnimationStatus
PL This variable returns TRUE if BrushAnim
PL animations are currently running or FALSE
PL if they are not.
PL
PT SEE ALSO:
BS BrushAnims
PL .
ED
|brushanims|
WT BrushAnims {Logical}
PL This command turns ON and OFF the entire
PL BrushAnim animation system. If {Logical}
PL is FALSE then all animations stop likewise
PL if it is TRUE then all animations start.
PL
PT SEE ALSO:
BS AnimationStatus
PL .
ED
|frameofanimation|
WT {FrameNumber}=FrameOfAnimation({BAnimBufferName})
PL This will return the current frame number of
PL the specified BrushAnim buffer. This should
PL be the frame being displayed but in certain
PL cases that may not be true.
PL
PT SEE ALSO: ASYNC flag in
BS SetBrushAnimFlags
PL .
ED
|getbrushanimcoordinates|
WT GetBrushAnimCoordinates {BAnimBufferName}, <XVarName>, <YVarName>
PL This will return the current coordinates of
PL the specified BrushAnim buffer. This should
PL be where the BrushAnim is at but in certain
PL cases that may not be true.
PL
PT SEE ALSO: ASYNC flag in
BS SetBrushAnimFlags
PL .
ED
|loadbrushanim|
WT LoadBrushAnim {FilePath} [,{BAnimBufferName} [,<loadflags>]]
PL Preload a DeluxePaint style AnimBrush.
PL See the manual for a full description
PL of this command.
PL
PT SEE ALSO:
BS ShowBrushAnim
PT .
ED
|movebrushanim|
WT MoveBrushAnim {BAnimBufferName},{XVel},{YVel}[,{XAccel},{YAccel}[,{Steps}[,<flag>]]]
PL Move a brushanim in a specific direction.
PL See the manual for a full description
PL of this command.
PL
PT SEE ALSO:
BS MoveBrushAnimTo
PL and..
PT ..
BS SetBrushAnimFlags
PL .
ED
|movebrushanimto|
WT MoveBrushAnimTo {BAnimBufferName}, {DestX}, {DestY} [,{Steps} [,<flag>]]
PL Move a brushanim to a specific location.
PL See the manual for a full description
PL of this command.
PL
PT SEE ALSO:
BS MoveBrushAnim
PL and..
PT ..
BS SetBrushAnimFlags
PL .
ED
|removebrushanim|
WT RemoveBrushAnim {BAnimBufferName}
PL Removes the BrushAnim from the display
PL but does not flush it from memory.
PL
PT SEE ALSO:
BS ShowBrushAnim
PL .
ED
|resetbrushanimframe|
WT ResetBrushAnimFram {BAnimBufferName} [,{FrameNumber}]
PL Resets a BrushAnim back to frame one.
PL Optionally a specific frame to reset to.
PL You can then show the individual frame with
PT the
BS ShowBrush
PL command.
PL
PT SEE ALSO:
BS ShowBrushAnim
PT .
ED
|setbrushanimflags|
WT SetBrushAnimFlags {BAnimBufferName}, <flags> [,{TickSpeed}]
PL Define various aspects of a brushanim.
PL See the manual for a full description
PL of this command.
PL
PL SEE ALSO: Next Page for list of flags.
NP setbrushanimflags2
ED
|setbrushanimflags2|
WT SetBrushAnimFlags {BAnimBufferName}, <flags> [,{TickSpeed}]
PL Flags: (ASYNC) or SYNC
PL (..)=defaults (NOMASK) or USEMASK
PL (COMPRESS) or DECOMPRESSED
PL (FORWARD), BACKWARD or PINGPONG
PL (LINEARMOTION) or SEQUENCEMOTION
PL (LEAVEIMAGE) or RESTOREBACKGROUND
PP setbrushanimflags
ED
|showbrushanim|
WT ShowBrushAnim {BAnimBufferName}, {XCoor}, {YCoor} [,{NTimes}]
PL Adds a BrushAnim to the window at {XCoor}
PL and {YCoor}. Optionally you can specify how
PL many times to play the BrushAnim thru.
PL
PT SEE ALSO:
BS LoadBrushAnim
PT and
BS RemoveBrushAnim
PL .
ED